Monday, May 26, 2008

Telegraph: The original Indiana Jones: Otto Rahn and the temple of doom

http://www.telegraph.co.uk/arts/main.jhtml?xml=/arts/2008/05/22/sv_rahn125.xml&CMP=ILC-mostviewedbox
"As Indiana Jones returns to our screens, John Preston looks at the Nazi archaeologist who inspired Spielberg's hero, and finds a story more bizarre than anything the director could have dreamt of

Very little is certain in the short life of Otto Rahn. But one of the few things one can with any confidence say about him is that he looked nothing like Harrison Ford. Yet Rahn, small and weasel-faced, with a hesitant, toothy smile and hair like a neatly contoured oil slick, undoubtedly served as inspiration for Ford's most famous role, Indiana Jones."

New York Times: Shigeru Miyamoto

http://www.nytimes.com/2008/05/25/arts/television/25schi.html?ex=1369281600&en=ba45b9fad6e8e092&ei=5124&partner=permalink&exprod=permalink
"IT’S O.K. to liken Shigeru Miyamoto to Walt Disney.

When Disney died in 1966, Mr. Miyamoto was a 14-year-old schoolteacher’s son living near Kyoto, Japan’s ancient capital. An aspiring cartoonist, he adored the classic Disney characters. When he wasn’t drawing, he made his own toys, carving wooden puppets with his grandfathers’ tools or devising a car race from a spare motor, string and tin cans."

TechCrunch: PR Secrets for Startups

http://www.techcrunch.com/2008/05/25/pr-secrets-for-startups/
"Editor’s Note: At a time when anyone can broadcast their opinions about your startup to the world, public relations requires a new level of engagement on the part of companies and entrepreneurs. But what are the new rules of PR? Guest author Brian Solis, who earlier this month wrote a post for us on the evolution of the press release, explains how public relations has changed and offers up 12 secrets of PR for startups. Warning: This a lengthy post. Its intent is to help companies navigate through the rough seas of traditional PR as it struggles, forcibly, to evolve and adapt to the new rules set forth by the Web (regardless of version number) .

Solis is the Principal of FutureWorks, a PR and New Media agency in Silicon Valley and also blogs at PR 2.0. Along with Geoff Livingston, Solis recently co-authored Now is Gone, a book that helps businesses learn how to leverage new and social media."

Photos of bankrupt offices

http://mrtoledano.com/frame_bankrupt.php

Interactive Web sites draw minds, shape public perception

http://www.eurekalert.org/pub_releases/2008-05/ps-iwd052308.php
"University Park, Pa. -- The interactive look and feel of a corporate website could help shape positive perceptions about the organization if the site includes a likeable design and features that engage the target audience, especially job seekers, according to media researchers.

S. Shyam Sundar, professor of film, video and media studies at Penn State, and Jamie Guillory, formerly an undergraduate student at Penn State, are trying to understand how interactivity in websites influences the public perception of an organization. In previous studies of websites of political candidates, Sundar had found that the candidates were rated more positively if their site had some interactive features, even though the sites had no new content, and the candidates held the same policy positions. But too much interactivity tends to turn off people.

"Websites with low to medium levels of interactivity create positive perceptions but for medium to high interactivity, it actually falls down," said Sundar. "In general, too much interactivity is not desirable, and may lead to information overload."

Whatever effects, positive or negative, on a site, interactivity acts as a volume knob that boosts the effect, he explained, noting, "Just through the presence of such features, people attribute meaning to the content or the nature of the site."

The Penn State researchers wanted to see if the same effect holds true even if the people viewing the website are highly engaged, or whether they form their opinions based on bells and whistles on a website only when they do not know enough about a topic.

In the current study, 116 undergraduate students were randomly assigned to one of seven websites representing low, medium, and high levels of interactivity. The students were specifically assigned to review the career section of these organizations because these sites require a higher level of involvement.

Features on these sites ranged from enabling a person to click on a link for job inquiries, follow a link for information on a specific job, submit an online application and view video footage of the company and its employees.

Students then answered a questionnaire on their perceptions of an organization based on their experience with its website. The study results show that there is a significant positive relationship between the level of interactivity on a career website and job seekers' perception of that organization.

"We found that college students looking for a job are more likely to apply to companies that have interactive websites with bells and whistles," said Sundar, who presented his findings today (May 25) at the 58th annual conference of the International Communication Association (ICA) in Montreal. "But the students use these features to make a logical connection."

The work received a Top Paper award from the association’s Public Relations division.

"We found that both liking and involvement are significant mediators such that people who saw a high interactive website liked it more, and they also got involved as a result of liking it more," he added.

The findings may have important implications for organizations. For instance, by simply tweaking the features on the website and without changing any of the content, a company could project a positive image to its targeted demographic.

In other words, the website of an organization could feature an optimal amount of interactivity specifically tailored to its target audience, and thereby control the impressions that people form of that organization.

But Sundar also cautions against being taken in by fancy websites that promise much and deliver little.

"We have uncovered a psychological phenomena here, that is the more interactive some thing is, more people -- especially college students -- are likely to buy into whatever is being advocated," said Sundar, who is also a founder of the Penn State Media Effects Research Laboratory. "We are trying to warn them against that potential danger."

Researchers say the next step is to figure out all the different meanings people are attaching when they are faced with new responsive features.

"Interactivity is multi-faceted in terms of the meanings it communicates. It is not just about interaction alone," added Sundar.

###

The Penn State Media Effects Research Laboratory is at http://www.psu.edu/dept/medialab"

Sunday, May 25, 2008

slightlywarped.com: One man's trash

http://www.slightlywarped.com/crapfactory/curiosities/onemanstrash.htm
"But is it art? Tim Nobel and Sue Webster take piles of trash and make art into them... but sometimes the art isn't apparent until you see it in a different light."

Friday, May 16, 2008

Forbes: Nine ways to prevent burnout at work

http://www.forbes.com/2008/05/12/health-prevent-burnout-forbeslife-cx_avd_0512health_slide.html?thisSpeed=30000

Create Debate Blog: How to spot weak arguments

http://blog.createdebate.com/2008/05/14/how-to-spot-weak-arguments/
"When you’re debating, you’ll come up against many styles of arguing, based on all different levels of arguing. If you’re in the debate to win, you’ll have to spot the flaws in opposing arguments and point them out, or exploit them like a weak spot. Sometimes it’s as easy as listening for fuzzy words. Here are some words and phrases that are easy indications of flaws:

many, all, a lot, every, none, nobody, much, more - Solid arguments use actual numbers with references to their source. These words can indicate implied statistics that show the debater is making up a fact rather than working off real data. Example: “Many Christians disagree”

never, always, usually, tend, trend - These may be blanket statements that imply cause and effect, or assumptions about overall responses and opinions that don’t hold up under scrutiny. Example: “the rich have always been getting richer”

I, I don’t think, I believe - including yourself in the argument can indicate thinking personal experience equals the overall trend. If the debate is not a poll or about individual views, this can be Hasty Generalization."

Wednesday, May 7, 2008

Cubicle Culture: Techs 10 Top Workspaces

http://valleywag.com/387593/techs-top-10-workspaces
"What makes for an appealing workspace? The envelopes they leave in your mailbox every two weeks. But after that, it comes down to design and amenities. Also, we like windows and brick. Lots and lots of brick. After spending some time on Office Snapshots, we present the ten best-looking offices in tech, below.
They like right angles and clean surfaces at Austin-based interactive agency Tocquigny's offices. We do too. Photos by pierpont.communications"