Wednesday, September 3, 2008

Postmortem Bioshock

http://www.gamasutra.com/view/feature/3774/postmortem_2k_boston2k_.php
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[Gamasutra is proud to be publishing notable Game Developer magazine postmortems online for the first time - starting with project lead Finley revealing the creation of 2K Boston/Australia's seminal BioShock.]

The story of developing BioShock is an epic one and isn't easily expressed in 10 postmortem points. The team and the game changed remarkably over the course of development. A company was acquired. The team size doubled. The product focus changed from RPG hybrid to shooter.

It's easy to talk about the processes we used to develop the game, but it's harder to describe the creative spark that somehow managed to turn the most unlikely of premises (a failed underwater art deco utopia set in the 1960s) into a marketable shooter. It took a visionary to make the creative choices to guide the game, and an incredibly talented and hardworking team to bring that vision to life."

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